the space bar to cycle through the displays for each view. Each view ‘remembers’ the
current overlay, so you can have a different overlay for each one. For example, you might have the
FDAI, X-Pointer overlay on Virtual View 1 and no overlay on 2 or 3.
- F1 and
F2 are both help screens. You
can press F1 multiple times and get more displays. In windowed mode the third press of
F1 will bring up the main help program.
will show you the location of the historic landing site. A green shadow of the LM appears on
the ground and a big arrow in the air allows you to see it from a long way
not to use very aggressive graphics settings when you first run the
program unless you know you have a powerful graphics card.
shadows heavily affect the frame rates. These shadows are significant
calculations of all of the positions of the objects and where their
shadows should be. If you have
a weak graphics card you will get very low frames/sec. The synthetic shadow is a lot
faster but is not always accurate – especially on uneven terrain.
be afraid to try different settings in the Advanced
dialog box. Sometimes just
playing around with the different options may improve your display or
increase the frame rates.
virtual cockpit allows you to move around inside. You can rotate (your virtual head)
as well as move your body. See
how the alignment with the LPD varies as you move your head up and down
some common controls to your joystick buttons. One example is the PGNS
switch. By default it is
toggled using CTRL+G. Since it
is a three position switch you have to toggle it twice to get it to the
right position sometimes.
However, the PGNS switch (and the others) have
‘continuous’ position switch assignments too. That means you can have a switch
‘holding’ a particular position. So for PGNS you could assign three
buttons for each switch position.
If you were designing a real cockpit you could use that to wire an
actual switch. For this
example you could just assign F9 (or any key or joystick button) to PGNS Att Hold.
That way when you needed to go to Attitude Hold quickly you
don’t have to toggle through the positions.
out the joystick.ini or keyboardonly.ini files with Notepad or another
editor. You can see how the
example above can be programmed and you may get some other ideas as well.